![]() ![]() ![]() The game gets easier to play the longer you stick with it. Soon, the food you cook fills you up more, and your comfy new bed gives you a full night's rest quicker. For another, your Sim can learn skills to make life easier. For one, you soon learn to hold down the shoulder button to fast forward through boring bits. A couple things alleviate these problems. I imagine a lot of players will get frustrated early on, but it's worth it to stick around. Your poor Sim seems to constantly be hungry or tired, and you're always running to the bathroom in between naps. Before long you'll need to jump from Sim to Sim, completing various goals for each character before unlocking the next location. There, you'll start in a small, pre-furnished suburban home, and by completing various goals you'll be able to "move up" in the world, moving in with different families in nicer and nicer places. The "story mode," however, is where the meat of the game is. This is a more natural way to play console games, although the controls can sometimes be frustrating (it might take you two or three tries to get through a doorway if you're running full speed.) The "free play" mode of the game allows you to create a virtual family, build a house from scratch, and then guide them through their tiny on-screen lives. Sims 2 gives you direct control of the individual Sims, so you can run around and interact with things firsthand. Only the most logical of Sims will be able to take down. Balancing the two, while slowly improving your Sim's skills and living arrangement, is the heart of the game. You also have to take care of each Sim's wants and dreams: some Sims might have social aspirations, demanding a lot of friends, while others might have business aspirations where they want a lot of money and nice things. You have to take care of the mundane stuff, like eating, sleeping, or going to the bathroom. Home Sweet Simulated Home As with the other games in the franchise, the idea with Sims 2 is to create a unique digital person (a Sim) and guide him or her through the ups and downs of life. ![]() At the end of the day Sims 2 may not be a must-have for your game library, but once you get used to its quirks and limitations, it's enjoyable in its own right. This will be the last time we mention the PC version in the review: the console titles need to stand on their own merit. Sims 2 veers more in the direction of the PC title, with tons of open-ended customization. Since then, developers have been trying to capture the same magic on consoles, with varying mixes of free-form or directed gameplay. EA and Maxis managed to capture lightning in a bottle with The Sims franchise for the PC, where the game exploded into the mainstream to become the best-selling series on that platform, ever. ![]()
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